Grasping players’ intentions
Games, whether they take place on boards or in reality, often set the body in motion through objects. The latter suggests specific actions, they trigger quite universal impulses. For this project, each participant was asked to choose a clay object and to «make a move» without any further direction.
The game table became an observatory of objects’ performativity, that is the extent to which playable objects trigger predetermined actions according to their material qualities (shape, weight, texture), their disposition in relation to each other, but also to the actions they motivate among other players. The individual action joins in a series of collective moves. It responds to previous individual incentives, either by extending or contrasting with them. It’s the player’s intention itself that is, both figuratively and literally shaping the game.